Survey of development of DirectX and GPGPU
Tian Jin-mei · Jisuanji gongcheng yu sheji · 2009
Followed by the subrogation of DirectX major versions, the development of DirectX and programmability of graphics pro-cessing units or GPUs is introduced.The characteristic and performance of programming model under different DirectX versions is studied in detail, including Shader architecture, Shader language, float-point texture format, program flow control, and their influence on the general purpose computing on the GPU.Also the opportunity and challenge in this area are analyzed from both aspects of software and hardware.