A distributed message dissemination algorithm based on P2P MMOG
Ling Du · 2007
This paper proposes a distributed message dissemination algorithm suitable for P2P MMOG.Game world is divided into regions using N-Tree and a coordinator is selected from each sub-region.The player sends interaction events through multicast to its area of interest and coordinator.And the coordinator is only responsible for preserving and updating objects' state information.The simulation results show that the algorithm can satisfy the consistency requirement of game states and save lots of computation resource and precious bandwidth.