Implementation of Frame Synchronization in the Distributed Real-time Rendering

Fumin Chen · Microcomputer applications · 2007

The system of distributed real-time rendering has effectively solved the bottleneck in the case of rendering an image with a single computer. However, because the complexity of different parts of an image is not the same, there is an load imbalance in rendering nodes, which makes the images from the different display nodes can't compose a coherent image.In order to deal with the problem, this paper presents a method to implement frame synchronization in a distributed real-time rendering system that the controlling node informs the rendering nodes of swapping frame buffers at the same time.

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