Supply Chain Food Management using HFSM for RTS Game

Dihin Muriyatmoko · 2018

Finite state machines have becomeextremely popular over the last decade and helpedgame developers build some pretty fun RTS games[1]. Finite State Machines have been widely used asa tool for developing RTS games, especially aspertains to solving problems related to AI, inputhandling, and game progression [2]. Anyhow, tocontrol game play and user interface for SupplyChain Management (SCM) of Food on RTS gameonly played conventional finite state machine(FSM) design. Therefore in this research isdeveloped Food SCM using Hierarchical StateFinite Machine (HFSM).HFSM allow for a modulardevelopment of states that is more maintainable andscalable[3]. The formalism of HFSM makes thestate machine approach truly applicable to real-lifeembedded systems [4].

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