The 3D reconstruction based on face recognition

Pei Liu · Journal of Zhejiang University of Technology · 2000

The traditional algorithm of 3D reconstruction generally starts from the lines or the entities. And the algorithm discussed in this paper is differ from the algorithm of bottom\|up and the algorithm of up\|bottom. Starting from the intermediate surface, this paper focuses on 3D reconstruction that is based on face recognition. With the projection restriction relationship of the cylinder and the plane being the criterion, we can finally recognize the cylinder and plane through searching among the data set of the view those elements that are in line with the projection restriction rule, then we can obtain the surface model of the whole object.

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