Easy isosurface rendering algorithm based on distance-reverse weighting function
SU Hong-gen · Jisuanji gongcheng yu sheji · 2008
Based on the analysis of various isosurface rendering algorithms and their computing complexity,a easy algorithm of isosurface rendering based on the distance-reverse weighting function is put forward.This algorithm differs from the traditional isosurface rendering algorithms in that instead of generating contours,the color values of isosurface are directly calculated using simple function while scanning pixels one by one.Experimental results show that this algorithm greatly reduces the generation of contoures and accelerates isosurface rendering process.Main data structure and its implementation with C program language are given.