An event delivery algorithm with load balancing for P2P MMOG

Tan Qiao-nan · 2009

This paper proposes a distributed event delivery algorithm with Load Balancing for P2P MMOG.Players send the events produced during its interaction to players in its area of interest via multicast by themselves,while the coordinator only conserves the states of shared objects in its region and resolves conflicting updates periodically.The simulation results show that the algorithm can achieve game states consistency requirement,and gain a greater improvement than other corresponding algorithms on balancing the load between coordinator and player nodes.The algorithm can also enhance the scalability of MMOG.

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