A new exploration on speeding up rendering of local fluid
Wang Qing-son · Chinese Journal of Stereology and Image Analysis · 2014
In recent years,people have made great progress in fluid simulation,Most of the research works focus on calculation of fluid,but less work involves fluid rendering. The aim of this study is to explore the particle fluid simulation. The method of dividing the fluid simulation space with kd- tree is presented. It can reduce the number of fluid rendering space,quickly find the surface particles of the fluid by computing the particle gradient,and accelerate the fluid rendering. Our experiment proves that the proposed method can speed up the fluid rendering without affecting the fluid details.