Implementation of Lighting Technique Based on OpenGL

Guo Li · Jisuanji fangzhen · 2008

The manipulating technique of Lighting is a very important part of realistic image rendering, including illumination model and shading. This paper introduces how to compute the illumination intensity and shading interpolation by investigating the reflex factors on object surface. Based on the analysis and research on the manipulating techniques of Lighting using OpenGL, the paper summarises the experiences of using OpenGL to generate realistic illumination image in VC++ environment, and a set of cases are provided to show the ideal lighting effect in defferent rendering techniques.

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