Seamless 2D-3D Texture Mapping
Xiaolan Li · Beijing Daxue Xuebao. Zirankexueban · 2006
Wavelete decomposition was performed to classify the source images into two types: the edge-riched image and the smooth image. Based on the Human Visual System theory, different combination techniques, the image stitching and the image blending methods, were selected to deal with different source images. A new algorithm was proposed to find an optimized stitching path in the overlapped area of Partial Texture Maps. View dependent weight was added into the ordinary blending weight, which made the generated texture map reveal some geometric properties of the 3D model. The experimental results verify the validity of the methods.