Research on Texture Mapping Methods

LU Xiang-yin · Jisuanji fangzhen · 2005

Texture mapping is an important element for the representation of three dimension terrain generation, which is a hot topic in the field of computer graphics. Because using different texture mapping method makes the characters of terrain render, such as frame frequency, realistic, and the request for system et al, extremely different, how to choose properly mapping method to get the best terrain render effect is a problem which practitioners must face. By referencing many researches and applications, this paper introduces three different mapping methods: real-picture method, multi-texture morphing method, and multi-texture computing method, each of them is used in different domains. Moreover, the advantages, shortcomings, and suitable ranges of these methods are analyzed respectively.

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