SIMULATION OF RIPPLES

Qian Chen · Journal of Computer Research and Development · 2001

The close view of water droplets falling into a small pool is simulated in this paper. The method is to solve a fluid dynamic equation and give disturbance to the water surface to generate waves automatically. Then a particle system is added to simulate droplets, water columns, splashing spots and foams. To render these fluid objects, implicit surface modeling is used to make them look more realistic.

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