A Method for Human Face Modeling Based on 3D Scan Data
Dong Wei-jun · Modern Electronics Technique · 2011
3D face scanner can obtain precise facial shape and texture.However,the original facial scan data is composed of a continuous surface,which is not consistent with the real facial structure.Consequently,the scan data can not be directly applied in facial animation.A method for face modeling from 3D scan data is proposed,in which a generic model with complete facial structure was first used to adapt the scan data,and then detail reconstruction was used to recover the surface detail and the skin texture.The experimental result shows that the generated models adapted precisely to the facial scan surfaces with sufficient fidelity,and continuous face animation can be generated.