3D FACIAL MODELING BASED ON FRONT FACIAL IMAGE
Fei Zheng · Chinese Journal of Computers · 1998
Speed of modeling and reality of viewing are two bottle-neck problems in human facial 3D modeling. Modeling and rendering technologies based on images are used in this paper to synthesize 3D human facial model through voxel modeling by obtaining contour lines from front facial image. In this method, modeling speed is greatly improved compared with traditional geometric modeling, and fairly good results in reality are obtained.