A Method of Separating and Blending VRML Standard Material With Its Model
MA Xu-kun · Jisuanji fangzhen · 2009
It is necessary to separate VRML standard material from its model in order to save the material characters separately and to synthesize the material when it is used. By using recursive function, the VRML tree-like structure file is traversaled and the VRML material is easily separated or blent with its model, as a result, the material can be saved alone or synthesized with its model. It is proved that the data size of separated material is much smaller than that of the model’s, which provides an efficient method for saving, transporting and replacing the material of large scene supported by VRML.