Game-based Analysis of Credit Value

Liang Dong · Systems Enging-theory Methodology Application · 2002

By addressing the hypothesis that the rational individual seeks the minimization of uncertainty to the reputation and credit problem, a new model is given, in which the cost of time and information is taken into consideration. The analysis of the new model reveals that the information cost and the ability of obtaining information determines the player's behavior mode referring to reputation and credit. The new model is an improvement to the KMRW reputation model.

Read the paper · More papers on PaperTik