The Scene's Data Management in Maps with Big Sizes of MMORPG

Anlong Ming · Computer Programming Skills & Maintenance · 2009

Two basic problems in massively multiplayer online RPG(Role Play Games) would be solved:the real-time char-acter and data synchronization.When maps with big sizes are used in a game,these two problems are especially difficult.Thus in this paper,a method of the scene's data management is proposed.We deal with the objects in maps according to five layers:the surface,the surface-object,the object,the obstacle and the event-trigger.The proposed method supplies the demand of real-time character and data synchronization.The game The romance of fairy 2 online has adapted the method.The operation result of this game illustrates the method is effective.

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