The Fluid Simulation based on Particle and GPU Realization
N Hang · Microcomputer Information · 2007
At present, Euler method and Lagrange method are the mainstreams of fluid simulation in computer animation. Lagrange method is very complicated in surface formation. We propose a novel approach based on particle which can animate splashing behav- ior at interactive frame rates. The real time simulation is realized by taking advantage of the parallelism and programmability of GPU.