Sports Computing:a New Research Domain of Computer Application
Zhao Hui · 2004
Makes clear the Sports Computing first, and then describes contemporary state of researching, proposes the problems of research and ways for solving the problem by viewing of three different research domains respective- ly. The first domain is Video-on-Demand(VOD in short), in this topic how the VOD can be used m large sport games is discussed, a new scheme for video stream transmitting is proposed and the functions and properties of our VOD prototype system are demonstrated too. In the second topic, statistic and analysis methods by computer for ball sports are discussed, propose a new model for collecting the real time data, one of the advantages of the new data model is simplicity. In the end, topic image technology on dealing with action analysis is discussed, some problems and ideal for solving the problems are proposed.