Real-Time Rendering for the Phong-Specular Surface by Multitexture
Hui Bu · Computer Engineering and Science · 2011
The highlights of real-world objects are usually induced by specular reflection which has a complex non-linear expression and brings difficulties to its real-time rendering.Therefore,a real-time rendering technology using texture mapping for the specular surface is proposed in this paper.In detail,the Phong BRDF model with a specular expression is decomposed into multiple pre-computed functions,which are in turn stored as texture maps.Combining these textures by multitexture leads to substantial rendering for specular surfaces.The experimental results show that our algorithm improves significantly the rendering performance.