Wave Simulation Based on Constructing Function
Zeng Fan-tao · Journal of Guangdong Industry Technical College · 2006
In recent years,simulating natural phenomena has always been one of the most challenging tasks in computer graphics.As one of its most important parts,simulating wave has been given more and more attention.In this paper,we simulated real-time wave based on constructing function.Firstly,we construct a wave function,and then compute the wave deep by this function.Finally we utilize OpenGL to map wave texture on the dynamic surface to simulate wave.The results show that this method can fast and effective simulate waves.