Research on the Human Skeleton Tracking Technology in Smatosensory Interactive Game

Ji Li · Modern Computer · 2014

To make more naturalized and humane for human-computer interaction, studies the skeletal tracking technology with Kinect. Introduces the data flow of human skeleton, analyzes the coordinate conversion of skeletal joints with Unity3D, uses the motion analyzer compare with the player action, thus achieves real-time tracking of players skeleton. The program has been used in balloon and fruit cut and other somatosensory interactive games, increases the sense of immersion for players, and improves the interesting of players.

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