Based on GPU-accelerated Volume Rendering Algorithm to Track the Speed of Light
Tao Ren · Journal of Changchun University of Science and Technology · 2009
The topic uses program techniques on GPU,implementing rendering algorithm of accelerated ray tracing.For cal-culation of the light entry point,the leaving point and the light traversing sample on CPU,can be carried out GPU,using high-speed floating-point to make real-time rendering possible.The algorithm draws only a proxy face,advoiding Mix op-erations of fixed-pipeline,which can be customized hybrid algorithm to achieve complex render effects.