RTS Games Based on Flash Player General Graphic Engine

Zhao Yan · Jisuanji gongcheng · 2007

RTS games are difficult in programming,complex in world reappearance,hard to behave the roles and require rigorous perfect performances.Aiming at reducing difficulty of game development and improving the efficiency,the paper puts forward a method to use Flash as graphic engine.Based on this method,with the combination of OOP programming and OOD designing,following the Flash game development strategy,it accomplishes a practical archetype of RTS game.The research and experiment show it is feasible that use Flash as graphic engine in RD of mercantile RTS games.

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