Simulation of group gathering behavior based on moving cellular automata
Xiong Wei-qing · Computer Engineering and Applications Journal · 2012
This paper analyzes and introduces three essential characters of the enterprise’s behavior into cellular automata model, which contain the demand character of the enterprise itself, the change factor of surrounding neighborhood and the memory attribute of the enterprise. In addition, the mobile attribute is also introduced into the cellular automata model. According to the evolution rules and the neighborhood structure, the individual business moves one step or waits in the original position. The results of simulation show that all three essential characters have a certain influence on individual behavior as well as group’s. And the changing character of neighbors influences individual behavior. Simulation results also indicate that the ICMCA model is consistent with the actual situation.