Real-Time Shadow Rendering Based on Non-Photorealistic Rendering Techniques
Li Cui · 2009
In the real-time scene rendering process based on non-photorealistic rendering,in order to achieve more realistic effects,3D objects produced under the lights need to be real-time rendering reflecting the designer's style. This paper presents a method of shadow real-time rending with using modern programmable graphics hardware technology. Compared with traditional shadow map method,it has a better artistic effect.