A Semiautomatic Control Technique for Machinima Virtual Camera
Xin Zhang · 2013
With the rapid development of computer graphic,the graphics offline rendered by 3D softwares tend gradually towards graphics real-time rendered by game engines.The machinima technology receives an increasing attention.This paper proposes a new technique to control the virtual camera semi-automatically in game engines for machinima making.Compared to the manual control,this technique results in more stable and accurate machinima shots.Compared to the automatic control,this technique gives more creative freedom to machinima makers.The crucial point is that,with the introduction of camera language,using this technique for machinima making becomes convenient and efficient.