Skeleton Extraction Algorithm Using Reeb Graph Based on Facets

Gangshan Wu · Jisuanji fangzhen · 2006

Skeleton is one of geometry shape presentations of 3D Models. It contains the topological feature of the model, so it’s used widely. A practical skeleton extraction framework based on facets using Reeb graph was proposed. The model was preprocessed to assure the regulation of facets, create the dual graph of it, and then adapt Reeb Graph to extract the skeleton which contains enough information of the model, such as gesture and topological features, to be able to be used as descriptor of 3D model retrieval.

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