Automating Game Design In Three Dimensions
Michael Lee Cook, Simon Colton, Jeremy Gow · Goldsmiths (University of London) · 2014
We describe ANGELINA-5, a new iteration of the AN- GELINA framework for investigating and building software which automates the process of videogame design. ANGELINA-5 is the first automated game design tool that produces 3D games. We outline here the system’s structure, the challenges inherent in building an auto- mated game designer in a modern game engine, and we discuss the future research directions for the project.