Game-Tree Search Using Proof Numbers: The First Twenty Years

Akihiro Kishimoto, Mark H. M. Winands, Martin Müller, Jahn-Takeshi Saito · ICGA Journal · 2012

Solving games is a challenging and attractive task in the domain of Artificial Intelligence. Despite enormous progress, solving increasingly difficult games or game positions continues to pose hard technical challenges. Over the last twenty years, al

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