Real-Time Deformable Soft-Body Simulation using Distributed Mass-Spring Approximations
B Kenwirght, Richard Davison, Graham Morgan · 2011
This paper investigates several methodologies for simulating soft-body objects using a mass-spring approach. The mechanisms are then expanded to include deformation information that can produce results suitable for use in realtime applications where visual impact rather than accuracy is desired, such as video games. Many methods use complex and esoteric methods to achieve physically accurate simulations; we target the mass-spring model because of its simplicity, using creative modifications for diverse visual outcomes. Keywords-soft-bodies; physics; deformation; mass-spring;