Studies in human and computer Go : assessing the game of Go as a research domain for cognitive science
Jay Burmeister · The University of Queensland · 2000
This thesis assesses the game of Go as a research domain for Cognitive Science by investigating some of the research issues within the domain of Go, and in particular, by assessing Go as a research domain for both Artificial Intelligence and Cognitive Psychology. The following general assessment questions were used: . To what extent does the domain of Go facilitate the investigation of research . What type of research issues can be investigated within the domain of Go? . Does investigation within the domain of Go give rise to further interesting research . Do useful generalisations arise from research conducted within the domain of Go? What types of generalisations can be made? . In what ways does the domain of Go facilitate an exchange of ideas between disciplines? The methodology used to answer these questions involved case studies of Computer Go programs and experimental studies in the memory field.