Synchronous online learning for multiplayer non-zero-sum games
Draguna Vrabie, Kyriakos G. Vamvoudakis, Frank L. Lewis · Institution of Engineering and Technology eBooks · 2012
This chapter shows how to solve multiplayer non-zero-sum (NZS) games online using novel adaptive control structures based on reinforcement learning. For the most part, interest in the control systems community has been in the (non-cooperative) zero-sum games, which provide the solution of the H-infinity robust control problem. However, dynamic team games may have some cooperative objectives and some selfish objectives among the players. This cooperative/ non-cooperative balance is captured in the NZS games, as detailed herein.