An efficient voxelization algorithm with a two-pass rasterization technique
Makoto KIKUGAWA, K. Koyamada · Journal of the Visualization Society of Japan · 2004
The volume rendering using the hardware solid texture mechanism is very effective. However, the scope of this technique is restricted to a regular grid. In the case of an irregular grid, in order to apply this technique, voxelization is required. Usually, this processing spends much calculation cost. In this paper, we introduce the algorithm of efficient voxelization. Using 2-pass rasterization technique, this algorithm enables high-speed voxelization.