Design for Game Situation Based on Player's Personality

Masashi Okubo, Shingo Yamada, Mamiko Sakata · Procedia Manufacturing · 2015

Recently, online game has been prevalent because of the spread of Internet and smart phones. Especially the games in which the player aims to reach a goal and to defeat an enemy with partner are getting popular. In such a game, it is thought that the state of mind, the motivation and the performance of player are influenced by the relationship of the skill with not only the enemy but also the partner. In this study, to investigate the influence of these relationships on the player's state of mind and performance, the simple game system has been constructed. To prepare the various situations, the partner and the enemy player are computer in the proposed game system. Using this system, some experiments are performed in various relationships of the skill with the partner and enemy. As a result, the relationship of player's game skill with the partner may affect the player's performance. So, players are classified in the three types by their performance. And the player's state of mind and performance for each type are verified. Using these results, we indicate that the appropriate games for the player can be proposed.

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