Exploring Computer Graphics: Photorealistic and Non-photorealistic Rendering

Brittany Chin · Digital Commons - Colby (Colby College) · 2015

Over the course of the year, the Advanced Computer Graphics course has explored a variety of image rendering techniques starting with the basic filling of polygons, and working all the way up to non-photorealistic rendering techniques. I have implemented a variety of these techniques in projects which demonstrate the growth and advancements of graphics over time. The implementations that are featured are an interactive tile game, a curve editor, a ray-tracer, and a non-photorealistic project. The capabilities of computer graphics are seemingly endless, and it is getting easier and easier to model the real world in synthetic systems. Where will it go next?

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