Flash MX 3D Graphics Bible

Matthew David · 2003

From the Publisher: Here’s all you need to create stunning 3D graphics designed specifically for delivery through Flash MX Over 98 percent of the people accessing the Internet are using Flash, and with Matthew David’s step-by-step guidance and a dash of ActionScript, you can add that powerful third dimension to your Flash MX graphics. Create 3D applications using Flash’s built-in tools and plug-ins as well as third-party software – Electric Rain’s Swift 3D, Discreet’s plasma and 3ds max, and other leading products that export to the Flash format – and watch your games, marketing projects, and training materials spring to life. Inside, you’ll find complete coverage of Flash MX 3D graphics development Build with primitives to create stunning 3D objects, then animate them with built-in Flash MX animation tools Benefit from extensive case studies and examples Discover how Flash MX 3D graphics can make marketing presentations, employee communications, and training materials more productive Find out the best ways to optimize your content for delivery over the Web Tighten integration between third-party products and Flash MX, and integrate 3D with 2D design Explore design techniques and learn how to import your 3D creations into Flash MX Test-drive demonstration versions of Director MX and FreeHand MX, and see how they integrate with Flash MX Bonus CD-ROM Macromedia Flash MX, Director® MX, and FreeHand® MX trial versions Demo versions of 3ds max™, plasma, and Swift 3D® All examples from the book Links to the author’s favorite online resources for the latest information about 3D, design, and Web site technologies

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