Combat Simulation Framework Including Continuous Detection System

Won K. Ham, Y. Kwon, S. C. Park · International Journal of Simulation Modelling · 2014

This paper presents a framework for an anti-air engagement simulation that includes continuous detection systems.According to resolutions, military simulations can be categorized into four different levels; campaign (war-game), mission, engagement, and engineering (natural-phenomenon).While the campaign and mission level systems are represented by discrete-event systems and the engineering level systems are represented by continuous-state systems, the engagement level systems may include both characteristics of the discrete and continuous systems.An engagement level system includes multiple combat entities represented by discrete-event systems; however, various performance parameters of combat entities (i.e.detection probability) belong to continuous-state systems.Although the detection probability can be computed by equations considering the synthetic environment, it cannot be directly used in a discrete-event system.To cope with the problem, we propose a glimpse probability suitable for the discrete-event systems and a construction procedure.The proposed framework is designed to be compatible with high-level architecture technology, and applied to antiair engagement simulations.

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