Building a cocos2D AR Game

Kyle Roche · Apress eBooks · 2011

In this chapter, we’re going to extend on what we learned in Chapter 7 and build a fully functional AR game. There are so many scenarios or possible story lines for augmented reality games. Although this plot is a little ridiculous, it’ll demonstrate some important capabilities for AR gaming. We’ll learn how to structure a cocos2D game with a menu and launch options. We’ll also handle scoring and end game scenes. The entire game will be played on top of a camera view. These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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