Camera Avoidance Control in Fragment Dispersion Phenomenon Expression

Hikaru Narita, Masanori Kakimoto, Taichi Watanabe, Ryota Takeuchi, Koji Mikami · The Journal of The Institute of Image Information and Television Engineers · 2013

Computer graphics are now the main tool for making games or motion and physics simulations have become an important tool for generating realistic animation. In general, it is necessary to fine-tune a number of physical parameters in order to reflect the user intention in the results of a physics simulation. Therefore, the reflection of the user's intention is practically very difficult. We focus on a rigid body simulation and address the problem of reflecting an intention on the movements of spattering rigid fragments broken by a simulated explosion. We propose a rigid body animation control method to get the undesired movements of fragments flying toward a camera to actually avoid in an as unobserved as possible way and this paper helps to describe how to control these fragments.

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