Design and Evaluation of Computer Programming Education Strategy using Arduino
Won-Sung Sohn · Advanced science and technology letters · 2014
Arduino, physical computing platform, provides learner heuristic en- vironment to achieve core values of SW/HW knowledge. This research design teaching and learning model for programming education with Arduino plat- form. This model supports multi component of various techniques, which are based on core knowledge from design, computer science and electronic engi- neering. In this environment, learners try to make prototype with low fidelity design method such as brainstorming and sketching. After then students will approach more sophisticated method with programming techniques, which in- clude shaping, and forming knowledge from those of who attend Arduino pro- ject. To do this we designed teaching and learning model for Arduino-based programming education and then applied it to education field for 5 weeks with 26 students at Incheon education district. We develop the 'bling-bling art de- sign' curriculum which is composed 10 chapters with LED artworks. We found that our approaches could more provide strength such as problem solving abil- ity, creation techniques, flow of learning compare than traditional programming education approaches.