Experiments on the Mechanization of Game-Learning Part I. Characterization of the Model and its parameters
Donald Michie · The Computer Journal · 1963
This paper describes a trial-and-error device which learns to play the game of Noughts and Crosses. It was initially constructed from matchboxes and coloured beads and subsequently simulated in essentials by a program for a Pegasus 2 computer. The parameters governing the adaptive behaviour of this automaton are described and preliminary observations on its performance are briefly reported.