The Future of Cloud Gaming [Point of View]
Wei Cai, Ryan Shea, Chun‐Ying Huang, Kuan-Ta Chen, Jiangchuan Liu, Victor C. M. Leung, Cheng-Hsin Hsu · Proceedings of the IEEE · 2016
In this article, we have classified cloud gaming platforms into three types based on how games are integrated with platforms. We have also reviewed the history of cloud gaming services, and noted that it is a key moment for cloud gaming services to increase their penetration rates. Last, built upon our extensive research experience in cloud gaming, we share several of our visions into future cloud gaming technologies, business models, and social impacts, in the format of forecasts. While our forecasts may not be an exhausted list, we firmly believe this article will stimulate more discussions among cloud gaming researchers and practitioners, resulting in a sustainable cloud gaming ecosystem.