Networked virtual reality for real-time 4D navigation of astrophysical turbulence data
Randy Hudson, A. Malagoli · 1996
This paper describes a prototype distributed virtual reality system for real-time spatial and temporal navigation of volumetric data generated by simulations of hydrodynamic turbulence on high-performance computers. Our system makes use of a virtual environment connected to a scalably parallel computer via a scalably high-speed network. The data are either computed in real-time or precomputed on the parallel computer, then are transferred to the virtual environment where fast volume visualization is accomplished by using sophisticated three-dimensional texture-mapping hardware. Keywords: Virtual reality, parallel computing, volume rendering, high-speed networking, distributed processing 1 INTRODUCTION 1.1 Background One of the long-range goals of the Academic Computing Services (ACS) department at the University of Chicago (UC) is to enhance UC researchers' ability to do computational science by giving them improved access from the UC campus to both remote supercomputing technology ...