Aesthetic driven design of Space Maestro
Kim, Jonghwa (author) · University of Southern California Digital Library · 2013
Sometimes I think creating a game is continuous process of realizing how much you didn?t know about the game you are making. This was particularly true with this project, SPACE MAESTRO. It was constant conflict between contradicting ideas, and efforts to merge these made it go through multiple prototyping stages and change over time. This paper is a documentary of the process, as well as an assessment of aesthetic-driven design approach.