An Exploration into Computer Graphics: L-Systems and a Non-Photorealistic Filter

Victoria Edwards · Digital Commons - Colby (Colby College) · 2015

This past fall I worked on developing a graphics pipeline. I implemented a handful of graphics algorithms that allowed me to render creative scenes. This semester we explored the world of computer graphics by doing an in-depth study of different areas in the field. To do this we read critical SIGGRAPH papers on the subjects. SIGGRAPH is the publication forum for computer graphics and it maps the last forty years of research in the computer graphics world. This semester I have decided to focused on the photorealistic method of creating L-Systems and a non-photo realistic image filter.

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