A handheld augmented reality museum guide
Dieter Schmalstieg, Daniel Wägner · 2005
Invisible train, a multi-user handheld augmented reality game first shown at SIGGRAPH ‘04 We report on an ongoing project with the aim of developing an electronic tour guide for museums based on a self-contained, inexpensive PDA, that delivers a fully interactive 3D Augmented Reality (AR) to a group of visitors. Previously, it was believed that AR is technically too difficult to render services for museum users. Clearly, regular PCs or notebooks are not feasible for everyday use, and PDAs were believed to be not powerful enough. In the past two years, we have developed a platform for AR on unmodified commercial PocketPC devices, which performs real-time optical fiducial tracking and 3D graphics video overlays at interactive frame rates (typically ~20Hz overall). No server infrastructure is required, except for mediating wireless communication