Designing for Learning with Tangible Technologies

Sara A. Price, Paul Marshall · 2015

Tangible technologies are physical objects that are embedded with computing technology and linked to various forms of digital representations (audio, visual, tactile). While several research projects have begun to explore the potential of these technologies for learning, the exponential number of design factors and combinations make the research space complex. This chapter aims to provide an up-to-date overview of research on tangible computing for learning, highlighting different approaches to the design and development of tangible learning environments, presenting findings in the context of emergent design themes, as well as a discussion of key research design issues.

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