AN INDIVIDUAL PERSPECTIVE - Perceptually Realistic Depiction of Human Figures
Martin Zavesky, Jan Wojdziak, Kerstin Kusch, Daniel Wuttig, Ingmar S. Franke, Rainer Groh · 2011
Projection of three-dimensional space onto a two-dimensional surface relies on the computer graphics camera based in design on the camera obscura. Geometrical limitations of this model lead to perspective distortions in wide-angle projections. Including the camera model, our approach is to involve the human perception in order to create a realistic spatial impression by a two-dimensional image. The aim is to provide humancentered interfaces for an efficient and coherent communication of spatial information in virtual worlds to support avatar-mediated interaction with its need for correct depiction of human figures concerning proportion and orientation. To this end, we explain an object-based and introduce a camera-based computer graphics procedure to prevent projective distortions and misalignments.