On map-centric programming environments
Walid G. Aref, Sunil Prabhakar, Jaewoo Shin, Ruby Y. Tahboub, Aya Abdelsalam, Jalaleldeen W. Aref · 2015
2D maps and 3D globes can be used as programming toys to help students learn programming in contrast to using robots, visual, or multimedia components in Computer Science I introductory programming courses. This paper studies research challenges related to supporting this concept, and presents one instance of a 2D and 3D map-based programming environment to motivate these challenges.